Visual Studio Code Setup With DevKitPro and libnds
One line of code makes all the difference.
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Visual Studio Code Setup With DevKitPro and libnds
My setup.
{
"workbench.colorTheme": "Quiet Light",
"window.zoomLevel": -1,
"cmake.configureArgs": ["-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/NDS.cmake"]
}
Another bridge was made. All you have to do is run a CMake build command in Visual Studio Code, which will run on DS using a Flashcard or homebrew DSi/3DS family of systems. It is provided that the code is in C/C++. Have fun coding!
EDIT: You will need the C/C++ and CMake extensions.
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Re: Visual Studio Code Setup With DevKitPro and libnds
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Re: Visual Studio Code Setup With DevKitPro and libnds
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Re: Visual Studio Code Setup With DevKitPro and libnds
If you have a Flashcard, DSi, or CFW 3DS you can make and test games that use DevKitPro and libnds, and the first video and his (Coding with Mat's) previous videos. Visual Studio Code being an IDE is SUPER helpful for intermediate coders with knowledge of C and C++. And with it being able to link with Github is a plus.
If you are a beginner and only care about 2D, then DS Game Maker is an option.
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