Digital Combat Simulation Story Campaigns

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cm2
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Digital Combat Simulation Story Campaigns

#3013

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Started playing Serpent's Head 2, one of many DCS F/A - 18 Hornet Story Campaigns, in this campaign I am playing as an experienced F/A - 18 Combat Pilot callsign "Ford" stationed on the USS John C Stennis.

Recorded main the part of The first mission minus the carrier catapult take off and landing, started as a boring mission, doing an airshow for the Georgian Public but then during the airshow suddenly out of nowhere 2 unknown fighters appeared (at 07:26 ), bombed the Crowd that was watching the airshow along with a couple of planes parked at the airport. Since it's for an airshow my fighter was equipped with only guns and zero missiles, I quickly switched my fighter into Air To Air Dogfight Mode, with Radar into VACQ (vertical acquisition mode), guns selected and armed , engaged the 2 fighters in a dogfight with guns. Damaged the first one and the other one tried to take a shot from my six, taking advantage of F/A - 18 Hornet's excellent slow speed turning capability, I quickly pulled a 5-g turn followed by a quick split - s and managed to bring the bandit from my six to my 12 o'clock gun sight, fired a couple of short burst of rounds from my guns and managed to shoot it down, then I hit full throttle and shot down the first bandit that was damaged before, splashed 2! Started boring but ended up being a good beginning event of a new conflict in Georgia. Wonder what will happen next...

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Re: Digital Combat Simulation Story Campaigns

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Flew Mission 3 of Serpent's Head 2 campaign. A CAP (Combat Air Patrol) and CAS (Close Air Support) mission, helping the Brits and local ground troops fighting the insurgents. Pretty fun mission, got spiked by pesky SAMs (Surface To Air Missile) Launchers at 16:29 , took them out with AGM-88 HARM missiles, did not give them the chance to launch SAM missiles at me. Took out 2 insurgent Heavy Armored Vehicles with Maverick IR missiles, did some Air to Air refueling, took out an insurgent ammo safe house with an Mk unguided free fall bomb and shot down a Mig-23 with an Aim 9 Sidewinder missile then landed back on the supercarrier. recorded it:

Last edited by cm2 on February 20th, 2022, 18:47, edited 1 time in total! word count: 117
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Re: Digital Combat Simulation Story Campaigns

#3346

Unread post by cm2 »

Flew Mission 5 of the Serpent's Head 2 campaign. A pretty engaging strike mission with some tense dogfight. recorded in multiple parts:

Launched during a bad windy weather with heavy Rain though above 9000 Feet the weather was really nice lol:


At 4:13 Got attacked by Insurgent Fighters enroute, 4 Mig 23s. Trident went ahead to fire a couple of AMRAAM missiles at them (unlike my fighter, Trident was not carrying heavy air to ground missiles so he could fly faster and turn much tighter than me) , then I followed suit fired the first AMRAAM then went left, beamed the missile fired at me by one of the Migs while dropping Chaffs at regular intervals, The Migs didn't have a solid enough lock on me with them having to dodge AMRAAMs from Trident and me so took a gamble and turned hard right to fire a second AMRAAM missile at another Mig and beamed the second missile fired at me. Trident hard splashed the third Mig. 3 Migs down. I checked my six, making sure it's clear then I engaged the last one with Trident from 2 different angles, I continued to maneuver my fighter and waited until I managed to get a really solid lock before firing my close range, infra-red air to air missile, AIM-9 Sidewinder, splashed the last bandit! Trident got hit by one of the enemy's missile so he had to RTB while I continued on with the strike mission, climbed to 32000 Feet and fired 3 realy long range AGM-154 Joint Standoff Weapon (JSOW) air to ground missiles at the targets, I maintained a safe distance from enemy SAMs' range, entered the coordinates of the last target and fired the 4th JSOW at the last target, all targets destroyed:


The Supercarrier landing was quite difficult because of the very windy weather, heavy rain and turbulence, had to trim and increase/reduce my fighter's thrusters a lot to keep my fighter inside the landing glide slope and to keep it onspeed. Managed to get a good landing score despite all that, one of my best supercarrier landings lol I am quite satisfied with the landing:
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