Pokemon TCGP Discussion

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Artisan

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Pokemon TCGP Discussion

#11611

Unread post by Artisan »

Ever wanted a quick and fun card game to play with friends anywhere without having to bring your expensive cards to fight with? Well, with enough free pulls and all the coin flips in the world, you can win any game with the right level of gusto.

It's just a short-form version of the official card game, but I like that the energy is 1 per turn starting on turn 2. A different player plays each turn, and the coin flip decides who gets 1 and 2. So the meta was pretty well balanced. Because there are so many types it's up to luck to determine if you get a match with the right type you are good against. But most of the time you face typical meta online in random matches. Now it's Grass because of how many useful cards you get and Celebi ex is the one to beat. The Marowak ex deck before Celebi ex was pretty OP but now it's Psychic because of the Mew ex that pairs well with Mewtwo ex. Because Mewtwo ex loses if Mew ex has three energy, Gardevoir gives energy to the whole team by swapping and retreating so two Psychic energy per turn. Sabrina force switches on the enemy in case you have a Prize card to ask forcibly from your opponent before you attack. And my new favorite threat is Beheyem, the mon that does 70 damage to a full team that is very likely to be. Because if you have a Red Card on the other side and don't want basics in your hand you play them, but if you play them one energy just makes the threat even greater with little risk involved.

So that's the breakdown of my team. You get pulls every 12 hours, but if you have two sittings already you can't get another to charge up so it's a daily chore.

Overall the game of chance is effective because no two players have the same hand or turn. It can be obvious if you lose some, but if you win it's usually from a slow-burning deck. Happy pulling and let me know if you want to add me.
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